Showing posts with label Heroic. Show all posts
Showing posts with label Heroic. Show all posts
Wednesday, 16 October 2013

Restoration Shaman | Playthrough | 40 - 50

Hello Ladies and Gentleman! You know what time it is, This week I have done so many things out of game and also trying a few new things ingame I have had almost no time to post much recently! I have been making a few videos here and there, Tried my luck at some RP on Argent dawn, Was lucky enough to get enlisted into a really good and well known guild called <Darnassus> as well as some IRL things such as Popping up to london, cinema, few dinners with the lady friend and passed a pub called The Brewmaster, I have also got some leveling done on my shaman so enough waffle. Time to get on with this Diary Entry. 




As my readers shall know, and for new readers alike, I have been completely leveling through dungeons. I have had a few messages as to why this is the case and why I stick to this type of play. Alot of people ask if its boring, repetitive etc. So I thought I'd quickly go over this matter. Yes, It can be boring and yes it is extremely repetitive, I personally would not advise it if you're power leveling a specific class. BUT! and the only reason why I'm choosing to level as resto through dungeons is to gain that healer experience, Understand how spells work and really get a feel for the class. The easy way would be to quest to 90 as Elemental, soon as I get 90 buy some spirit gear, read some guides, learn all my spells, work out my key bindings etc... That to me just seems more hassle than its worth, What I really enjoy about playing a class is learning to understand it. Healing especially because it takes some time to master, sometime to really understand some of the spell synergy and to me, its always great to get a head start. 

So within this bracket I have been lucky enough to jump in to some of the most well made instances Blizzard has to throw at us pre Burning Crusade. I delve deep into Razorfen Downs, Dire Maul West and my favorite dungeon of all time, Scholomance, Heres a little background story on each dungeon: 

Scholomance - The twisted, evil building also known as the House Of Barov is located within a lake in Western Plaguelands, It is believed to be an academy, Or school for evil Necromancers and dark mages. This building fell during the Second war and for each day since, it has been home to some disgusting work. Humans, re building abominations, ghouls and Skeleton like creatures, this building has a dark past, that it does not wish to share. 

Dire Maul West (Capital gardens) - The second wing within dire maul  this one home to abundance of enemies. From Orc size trees, Ogers, Skeletons, Mana wraiths but that is not all that stands in the way,.Towards the end of the instance you will come across a imprisoned demon named Immol'Thar. This instance requires your group to navigate around the imprisoned monster, killing enemies safeguarding crystals that's shrouding him. Once this is done, you can then move on to kill his protector. 

Razorfen Downs - This Demonic, spiritual place is home to the original ancestral burial grounds for the QuilBoar, Embedded deep below Thousand Needles. The hallways and and tight ridges are now infested with Scourge trying to disrupt the well being of these creatures, its not long before more skeletons and abominations start over whelming this place. so be aware, get your cleansing waters ready!  

In this section I will go over the spells and talents I have acquired during this bracket, They are as follows:

Chain Heal - This beauty I got at level 44, FINALLY! This spell heals the initial target and will then bounce to another 4 targets healing the most injured. If players hit by the spell have a riptide rolling off them, this will then make the Chain heal 25% more potent. I glyphed it to give it that watery look, as well as Glyph of Chaining which will increases its radius. This spell is incredible for aoe healing paired with riptides as well as healing tide totem. 

Tidal Waves (Passive) - After casting Chain heal or Ripide your next 2 greater healing wave or healing wave cast time is reduced by 30% which makes it great for spot healing/tank healing. It also increases the critical effect chance of your healing surge by 30%. This also shares the same amount of charges as above. I love this Passive, it really does make chain heal a great way to keep tidal waves up during aoe healing just incase of huge spike damage. 

Call Of The Elements (Talent) - I chose this one because it works extremely well with healing stream totem, it has a 3 minute cooldown and when activated it finishes the cooldown on all totems with a base cooldown Shorter than 3 minutes. It's great I found for using another Healing stream, Tremor totem, Grounding totem and Capacitor totem.



So thats it for this update, I will be keeping you guys and girls up to speed more so with my progress on this shaman as well as Hearthstone Beta footage! Thats right! I got the key tonight and I was so happy I screamed like a bitch! I'm also doing WW pvp videos and I would love to give a shout out to Nyxrinne who's currently in the middle of my new Blog layout, It looks so awesome and I'm so lucky to have that work done for me, its much appreciated and You guys will see the final result soon enough! - Vaylen. 

Check out his blog at: http://touch-of-death.blogspot.co.uk/
Tuesday, 20 August 2013

Question & Answer Time With Sunnier The Brewmistress!

Hello to all my readers, I spoke about a special post in the works for you guys and girls out there! so for those who are interested in the ways of the Brew, want to know more about the class from another perspective as well as a whole bunch of cool facts then look no further! Today we get an insight into one of the monk communities most well known Blogger, Co host of Monk Meditation Podcast and Heroic raider in Frustration. Ladies and Gentlemen, Orc and Gnome alike, I give you Sunnier! 




I am Sunnier, brewmistress blogger of SunniersArtOfWar.com. I tank for my guild Frustration on Fenris-US, update various brewmaster guides around the web, and maintain a surprisingly popular set of Weak Auras. You can contact me via email, sunnier@sunniersartofwar.com, twitter, @SunnierBear, or ingame, Sunnier#1336.

=================
Class Based Questions.
=================

- Greetings Sunnier, Thank you for taking part in my questions and answer section for the Brewmaster Monk. As many people may or may not know, You originally played a Druid tank in your early days of world of warcraft. With the most recent addition to the tanking club, What was your main reason for the change from druid to monk? 

I've always loved monk archetypes in various games -- the agile, squishy melee character who punches and heals -- so I was very intrigued when monks were announced. I still loved my druid, but I think what finally pushed me over was aesthetics. Pandaren looked adorable, and monks could see their transmog in combat! Not to mention the unique animations. I'm a sucker for pretty things.

- The Brewmaster play style was introduced with active mitigation in mind, and it arguably is the strongest to tank with currently in terms of the new tanking system, Are you glad you changed classes when you did? 

I'd say paladins are the strongest tank right now, but there's no question that brewmasters are in a close second. However, even if monks were the worst tank, I'd still be happy with my choice. (I rather enjoy the challenge of being an underdog.) I still think that tanks are relatively balanced in today's world, such that any fight can be completed with any tank. The apparent imbalance only arises when placed under a microscope, and when unintended strategies used by high end guilds become expected in less hardcore guilds.

- The playstyle of the monk is somewhat different to the other tanks currently, do you feel the play style and *feel* of the class makes it stand out and really suit the monk identity?

Brewmasters are unique in that we have so many buttons to push. We have more active mitigation choices than other tanks, though some of those are closer to buff maintenance than true choices. We are exceptionally good at preparing for damage, and I really enjoy that proactive playstyle. I like that we are relatively smooth tanks, which fits well with our drunken brawler flavor. I especially love how Blizzard incorporated aspects of real life "drunken kung fu", like staggering or gift of the ox (where we actually have to make our characters weave about), into our own unique mechanics.

- With the Identity in mind, do you wish the Brewmaster had something else to make them stand out from the other monks specs, or do you feel blizzard have done this well enough with the stance animations and statue? 

Blizzard did a great job of establishing the Brewmaster identity, and I think it's the most well-defined monk spec. Our three identifying features are drunken brawling (the fighting style), brewing, and the ox. Drunken brawling gives us stagger, shuffle, our stance animations, and any other martial arts inspired abilities. Brewing gives us Keg Smash, Dizzying Haze, and the other brew skills. We can thank Niuzao for our ox skills, like Ox statue, Clash, and Gift of the Ox. Now if we're missing one thing, it's obviously the ability to summon Niuzao.

- A huge debate within the Brewmaster community is *what secondary stats do I go for* With this question forever popping up in forums, what would be your reasonings behind going Crit/haste heavy or Mastery/stam heavy? 

My general advice is always: if you die a lot, try mastery/stam; if you're not dying, try crit/haste. When we get into specifics, I usually advise newer players to start with mastery and stam because it's very forgiving. In a full mastery build, your damage intake is so smooth that even if you make a mistake, your healers can likely help you recover. It's also useful for experienced players who are going against an especially hard-hitting boss. When I advise people to go crit, it's usually because they want to push their personal dps. Crit is great for the majority of monks because it double dips as our best dps stat and a strong damage reduction stat. The downside is that you take more bursty damage and can be harder to heal.

As an aside, this stat paradigm is one of my favorite aspects of the class. There's no right or wrong answer (unless you're a high end guild, but most people aren't so we'll ignore that). A lot of our stats are optimal at levels the user feels most comfortable at. As a guide writer, I feel like I did my job when I enable people to make educated decisions for themselves, and since monks have no single correct answer, that makes my job more enjoyable.

- Many people enjoy Throne of Thunder, I personally feel it was one of the better content patches to be released this expansion, which two fights were your most enjoyable/memorable to tank?

My favorite fight is Horridon. When you have to tank both the trash and the dinosaur, you have to focus on two completely different aspects of tanking: add pickup and dealing with large, predictable damage. The different and often conflicting goals made the fight more interesting. And I can't forget that I just love giant dinosaurs in the first place. My second favorite is Megaera. After a bunch of complicated movement fights, it felt really nice to just sit relatively still and focus on surviving. That fight also encouraged the use of some unconventional tools, like transcendence, healing orbs, and glyph of guard.

- From your heroic raiding experience in this patch, what would you say was the most challenging and demanding fight you come up against? 

Dark Animus was the most challenging for me. We spent a lot of time attempting the zerg strat on Animus, which pushed both my survival and dps skills. I learned that I am not very good at maximizing both of those at the same time (though to be fair, neither was the rest of my guild) so we went back to the "normal" strategy and eventually killed it.

- Coming up to the end of the expansion, and with a number of changes to monks in general, do you feel the monk has handled and surpassed your expectations? 

I initially expected monks would experience a roller coaster of changes, similar to the death knight throughout WotLK. I was pleasantly surprised that, for brewmasters at least, we've been incredibly stable. We don't have any glaring issues, we're in high demand, and it looks like it's going to stay that way. I was a bit worried about us during the beta because we were slow to get a defining feel and it was starting to look like we were going to be very boring. But they pulled through and gave us some really great play.

=================================
Get To Know The Person Behind The Class!
=================================

- You have been playing long enough to see all the changes within world of warcraft, The good and the bad. What has been you most memorable moment? This can include an old guild, a specific item/mount you worked for etc. 

Most of my memorable moments revolve around boss kills. I think the one that sticks with me the most is killing H Spine of Deathwing pretty early in the progression race. It was an incredibly stressful experience, and the nature of that fight was that everything went completely nuts at the end. Most of our third phase wipes were due to tank mistakes, which meant that my guild leader was screaming at me the entire time. So when it finally went down, there was such a huge surge of relief.

- Which expansion was your most favorite and why? 

Despite its very obvious balance flaws, I loved the aesthetics and raids of The Burning Crusade. The zones were so bizarre and magical, there's still no expansion that's quite so recognizable as that one. I also have a soft spot for Cataclysm, where I experienced my best progression and I really enjoyed the low level zones.

- Every few months, blizzard has an in game event, winterveil, brewfest etc. Which one would you say is your most favorite and enjoyable?

I love the summer fire festival, especially back before you could fly in the old world. It was really relaxing to romp around on a ground mount and extinguish/honor all the bonfires.

- Out of all the raids you have seen and experienced  which one was your most enjoyable, you can also include the one you like the least. 

It's hard to pick just one, since there's something I love from just about every raid. Sunwell wins in the most categories because it was beautiful, challenging, and had excellent visual storytelling (like the elves became more demonic, the lighting grew darker). It all culminated in a fantastic story-as-encounter in Kil'jaeden. The conclusion of that raid was fantastic.

As for least favorite, the mood of Ice Crown Citadel bums me out. I mean, it's a well designed raid and understandably dark and cold. But it still bums me out.

- List your favorite zone from the following continents:

Eastern Kingdoms: Gilneas. They did an excellent job giving the worgens culture through their environment.
Kalimdor: Feralas. A green zone that I felt a special affinity for as a leveling feral druid.
Outland: Nagrand (obv). The home of the talbuks!
Northrend: Howling Fjord. It has wonderful music.
Pandaria: Jade Forest. It's so green!

- With each new expansion released, which one did you enjoy the leveling experience most? 

I really enjoyed the low level quests introduced in Cataclysm, but for high level characters I loved my initial quest through Northrend. The story felt so well connected, like I was contributing, while also learning about Azeroth's most interesting history.

- If you never rolled a druid or monk, what other class has caught your eye over the years? 

The one other class I've always gotten to max level is a hunter, though to be frank I've always felt I mesh better with shaman. I just was never able to stick with a spec long enough (I love them all) to reach max level on one. Power over the elements is very cool.

- With the new expansion on the horizon, what would you want it to be based on? 

I'm really hoping we get to fight the Burning Legion and visit other strange planets. Not only because of the TBC nostalgia, but because I want to see what Blizzard's concept artists can do when you give them free reign. Maybe we should give Azeroth a rest for a few years and go destroy another planet?

===============================
A Sunny Future For Sunnier! 
===============================

- With the success of your incredible blog, Sunniersartofwar.com which is also featured on Icy Veins, What other treats, posts are in the works for your much appreciated Blog?

In the short term, I'm doing a lot of work in preparation for 5.4. Updating guides, reviewing new bosses, catching up on new theorycraft. It's a lot of work! In the long term, I'm working on a few new guides and site improvements. I've slowly been teaching myself lua in hopes that I can translate my auras into a full blown addon, but that's going to take a while.

- Monk meditation is an incredible Podcast, I for one absolutely love it, But how did you guys come about making this awesome show? 

Monk Meditation was the brain child of the guys over in the Convert to Raid guild. CTR is huge and has supported an excellent podcast for a long time, so it's only natural that little baby podcasts branch off. Lucky for me, they reached out because they didn't have a brewmaster representative yet. I was attracted to the project because I've always been a fan of the druid equivalent, Team Waffle. A few weeks of organizing our ideas and Monk Meditation was born!

- Can we expect some master classes on the Brewmaster in the somewhat near future? maybe a tier 16 Trinket comparison?  :P

Ahhh trinket comparisons are so hard and the most requested thing! I've been playing around with them on the beta, but the difficult part about tank trinkets is that there's rarely a pair that is best for all situations and players. Some are good for dps, some for avoidance, some for smoothing, some are mixtures. On top of that, it's difficult to really get a feel for which ones are useful without spending a few nights raiding with them, and that's something you just can't do well on the PTR. 

After that, without diving deep into theorycrafting or returning to the progression race, the best I can do is read around and regurgitate what I find. Since we're nearing the end of the expansion, it's about time for retrospectives and commentary on the meta playstyle, which might be of interest to more experienced brewmasters. :)

- You're the voice of the Brewmasters in this webshow, as well as a key figure within the monk community, did you ever expect to get such a large following of players? 

It sort of snuck up on me. I started out blogging three years ago as a self-teaching tool, and slowly gained followers as a druid, and later as a monk. I try not to think about having a following because it's terrifying! What about when I steer players in the wrong direction, or forget to cover something important? I'm not a theorycrafter or progression leader, so I constantly worry about what I can offer. Whenever my worries get the best of me, I have to remind myself that my blog is just for self expression and conveying my passion for a niche subject, and that the people reading it are just a bonus.

- Frustration, Your home on Fenris, whats your guilds plans for the future? Are you preparing for 5.4 and beyond? 

We're really looking forward to the merged realms in the future. Fenris has a very small population, which makes recruiting skilled players nearly impossible. My team only has 10 raiders, and personally I'd love to have a tiny buffer so that we don't have to stop raiding for two weeks when someone goes on vacation. I hope that with merged realms, and the possibility of skilled pugs or full time raiders, we can actually clear all of upcoming Tier 16.

- What does the future hold in store for Sunnier?

Right now, my mind is very much focused on testing and research in preparation for the upcoming patch. I hope that once the patch drops, I can take a break and do something unimportant like pet battles, the new Timeless Isle, or level some alts, but that's unlikely! In a few weeks I get to go to PAX, a gaming convention in Seattle, and meet some other WoW bloggers. And then in a few months, Blizzcon!


I just want to say a huge thank you too Sunnier for taking the time in answering the following questions. The monk community have followed you throughout your Journeys, Updating us as you go and giving your view on upcoming changes, comparisons and such. I just want to also thank you from so many of us who use your fantastic Weakauras. Without your information a lot of us will be still in the dark, but your guides have given us light. Your blog has inspired me to work on my own one, and just passing 3500 views it was a great idea to work on the inspiration you gave me. Keep up the great work! We as a community appreciate it dearly. /bow

-Vaylen. Ragnaros Eu.


Tuesday, 13 August 2013

Lei Shen... *waves*



Good evening to you all! As you can see tonight has been an awesome evening indeed. I know the reputations are so last two patches ago but I have been slacking on this little monk in terms of them so I thought I would polish of old reputations before 5.4 hits which, judging by the twitter feeds is soon! Between the 27th of august and the 3rd of september, so be ready!

Little shout out to Tadzu from Soul Swap who helped me out in terms of farming Warbringers and War Scouts for the tokens and congrats on his Epic mount that dropped! He now sits on 207 mounts, only fair because I was stealing every rep token in sight!! :D

And so, he dies, the guild has killed him a number of times, but in terms of personal progression, I now have 1 more to kill before a full house! This encounter requires every member to be on point with moving in and out of things and coordinating each platform perfectly, I won't go into detail on the strategy, as there are perfect ones out there, but for Brewmaster monks the following really helps:

- Tigers lust, it provides a great sprint for things like moving from decapitate and Helm of command. 
- Dampen harm, Works perfect in the last phase with the fast tank swaps and ready for taking large hits. 
- Leg sweep, timed right with other stuns for the lightning orbs on phase 2 and 3.
-  Breath of fire, the stun after the leg sweep on the previous tip provides you with another stun and aoe damage coverage beside Keg smash.
- Advert harm, A brilliant raid cooldown, so pick your moments. I used mine on the first group up on intermission 1 and phase 3 when I was not on the boss.

- Transcendence, It has its usages in every encounter, just find out were. On Lei Shen Heroic, Its great for the intermissions for the stacking as well as moving for decapitate, which leads me to my last tip..
- Zen meditation, it absorbs most of the Decapitate damage and makes your vengeance sky rocket.
 


Hope some of that was easy to make sense off, tomorrow will be a fresh run in tot for myself again so lets hope for some upgrades, Until next time, Vaylen out.


Heroic Animus down!



Morning all! Last night was a pretty productive day again for myself. After selling on my mounts and making some gold for next patch/expansion the time had come to be ready for my first raid with Invictus Maneo. We went ahead with the zerg tactic and after a few attempts of getting proper cooldown management system going, We got him down. We could of had it a lot sooner if I was more aware of the specific tactic of had some experience with it but it was new for me and we got the sucker down.

The way we handled it was have myself tank three adds and kill them as fast as possible, feeding that vengeance through the roof, then once all three are dead I taunt over our healers add and dps the boss as hard as possible. Our Main tank, Dynoo, took adds as well as the boss and was putting out insane damage, we got the fight down just over two minutes. Such an easier way to defeat this sucker, if you  have the dps for it. From a Brewmaster perspective using Dampen Harm a few seconds into the fight works great with an early fortifying brew to boot. I think I was purifying every two or three seconds so making sure you have the chi is important. I never had the 4set at that time so I never had the luxury of that benefit.

Some nice items dropped and I replaced more ring, a great upgrade to one of my best in slots.

We then took down IQ and Twins down easily and was lucky enough to replace my helm with a heroic tier, not only getting my set bonus but a huge upgrade with my legendary meta to drop in there. With the rest of the night on Lei Shen and a 5% wipe, and lack of focus, from myself included we should hopefully have him dead tonight and hopefully I can be used for Ra den.

Stay tuned!

Vaylen, Ragnaros Eu.
Monday, 5 August 2013

Explorers Diary #2


Greetings adventurers and explorers alike! This post will cover two incredible Raids. Us PVE players have always gravitated around raiding content and what makes it worth all the hours of progression and the strive for gear and downing bosses for the good of our guilds. It was so hard for me to choose these top two, but in my mind they are the few that are most thought out and enjoyable throughout my entire seven years raiding experience. 




Without question, Karazhan was my most memorable experience in terms of proper progression raiding. Even though I did touch on Vanilla raiding in MC and two bosses in Naxx, This for me was my real chance to strive for top end raiding. With over ten bosses to face, some of which were on an RNG type system where you had the chance to go against 1 of 4 bosses (I.E Opera Event) it was one of the most complex and incredibly thought out places to delve into. Its geometric structure was unlike anything I have seen before.. I mean c'mon, A haunted castle, also known as Medivh's Tower who was the last former protector of Tirisfal. With spirits reawakened and Medivh himself still cascading down the haunted halls, you generally felt the epic scale of the place. Ley lines from each magical sector all pointed under Karazhan, from the mages in dalaran to the high priests of Stormwind..  and to me, still holds the title of the most epic Raid to date.





My second top raid would have to be without doubt one of the most awesome raids the dev team worked on after the burning crusade. With a wobbly start to re opening Naxx, Blizzard blew every PVE player out the water with this one. Ulduar, With 13 bosses and 1 extra to go up against, this place was incredible. From Titans to huge gnomish like constructions, old gods and the odd dragon, It was one of those places where everyone had something they loved here. The size of the halls, different sections like the huge conservatory and halls made out of ice, It was beyond the scope of any of our imaginations and to this day is still farmed for the mounts and just to feel the nostalgia of the mighty Ulduar. With the helping hand of Brann Bronzebeard who believed this place to be an old Titan city, we few mortals who dared to enter had one hell of a story to tell the rest of the guild and hold Ulduar close to one of the great raiding memories of all time.

So, these are my top two raids, what was yours?  

Vaylen, Ragnaros EU.


Tuesday, 30 July 2013

The Back Foot Of Defence, The Fist For Offence.



With new and old players alike looking for a change in progress and looking for new challenges to conquer, many players including myself switched to tanking and have enjoyed the experience ever since that initial change. I see a lot of people asking, what class is best to Tank with, what makes a tank better than a good Tank and what are the basic qualities of a Tank. In todays post I will cover some aspects briefly of the Tank roll, what to expect and hopefully give new players a peace of mind when jumping into the deep end. 

Basic aspects of tanking

People ask this in a number of ways, but Ideally they have played a while as a DPS/Healer and want a change. The tank in theory is the pushing force of the group. Depending on how your healer can handle your pulling speeds and efficiency in instances to not over pull groups of mobs you're generally in control of the pace. Knowing so, you have to understand the concepts of over pulling and managing aggro. 

Over pulling is aggroing a large amount of adds (more than necessary) and is a common reason why a tank has wiped the group. Knowing your limitations and having trust in your healer will make pulls a lot smoother. Use obstacles such as walls, pillars and doors to LOS (Line Of Sight) the mobs, this will force them to stop casting (if they were) and trace you down. This can also be a great way to manage your aggro on large groups.

Having them in a group, will effectively boost your output of your cleave, As a brewmaster the conjunction between Breath Of Fire and Keg Smash will hold a solid amount of aggro, meaning your dps can push that little harder in dps. Maintaining a group of mobs to remain stacked up is a good sign of your Capabilities as a tank and will forever be you go to tactic for casters and such.

Group those bad boys moar!
These reasonings may seem daunting to a new Tank, But what appeals to us, is the control you have over the fights, the dps can't do their job if the boss is jolting all over the place, the healers can't heal if you move to far away, so knowing your limitations, controlling each situation will always make you a better tank.

I hear tank swapping being used a lot, how do I tank swap with confidence?

Managing aggro will also affect how you perform on a boss. Knowing your effectiveness in a fight is key, so if you are starting a fight( Pre pot/use potion for dps/threat boost), use abilities that generate a lot of threat (will say which in the spell toolbar) In my case, Keg smash.

Its not that much needed in five man heroics/normals but if you're interested in raiding or wanting to know more, knowing how tank swaps work will help drastically.

Use of strong abilities on a boss that requires tank swapping

A basic example would be: 
Main tank receives 3 stacks of (random debuff name here)
This is the time you tank off him, Use taunt, use a large threat generating ability, Self heal (if available)
Once you receive the 3 stacks and his has worn off, he will taunt the boss off you, slow down on the dps, use some self heals, think about your position and if you should move closer to the tank or away and continue this cycle.

As mentioned, this is in raids were a lot of generic fights require tank swaps at all times,
So the same applies on tank swaps as if you was starting the encounter. Once you taunt the boss, drop some big damaging abilities and you shall be on your way with dancing with the Boss.

Quick tip: Have your tanking partner set to focus, doing so you are always aware of the debuff count he/she is receiving indicating you when to taunt. To do this follow these steps: (Right click on Tanks name plate > drop down box will appear > Select "Set To Focus") and there you have it, your tank now has your devoted attention. /hug.

Other traits of a good tank:
- Knowing when your healer needs mana, Ask for mana breaks. No healing mana = no heals = a slow death.. Or fast if you ignore the previous section. :P /cheer.
- Watch out for patrolling mobs. You will sometimes see some creatures to call over for you to beat down, but they may have some buddies so be careful, if you see a sequenced patrolling, what for them to pass, taunt over the mobs you were originally going for, pull them away from the patrols wandering around and you should be golden.
- Defensive cooldowns are there to use when things get rough, use them in a logical manner. If you use them when you feel like it, You never know, this one boss really wants you dead and your defensive is on cooldown, say goodbye to what could've saved you, don't play dumb.
- Be prepared, a sleepy orc or gnome, depending on your faction may walk to far ahead and pull some really aggravated mobs, be ready to grab them with some damaging abilities and a taunt if needed to protect your clumsy Allies.    

The verdict

Tanking in my opinion is the only way I will be playing this game for the rest of my days. I enjoy the key rolls, I enjoy taking responsibility for the lively hood of my pals and I like controlling the fights so to speak. With some basic knowledge of your class, understanding the key things to be aware of which you could get flamed for in instances (I.E aggro, over pulling, tank swapping) learning these will make you a better player and I hope this post helped answer some common questions and unearthed some basic conceptions of a tank.

So raise your shield in defiance, your weapon in glory... or.. if you're a tea drinking monk/tree hugging bear, Have fun and stay strong!

Netherix.


Thursday, 25 July 2013

Being Trolled by a Troll.



With another reset night, We went on a small mission on getting myself some new Gear to catch up with the rest of the guild. I think its hugely noticeable with the damage I sustain on Lei shen to know I need more gear to boost that as much as I can.

So we delve into TOT from the start due to two unsuccessful nights on Heroic Lei and My first attempt at heroic Council was a frustrating one to say the least. Our Druid Main tank took Sul and Frost lord to the left, I taunted the priest every CD while dpsing the grouped two bosses to add in some insane Keg smash damage. Soon as she would get the Dark Empowerment, I would Interrupt her cast, get our Hunter to interrupt her second and drag the crazy Troll lady to the rest of the bosses for some heavy dps. As soon as her empowerment dropped off, I interrupted her cast, rolled x2 (use Tiger Lust helps here) and took her back of the group to continue dps on the other Targets and new Dark empowered member of the council.

What was annoying the crap out of me was her cast time on her abilities making bringing her over very annoying and extremely painful, but with decent communication between myself and our Hunter, we managed to get it down after a few tries! So more progression towards the 12/12 and exalted with Shado-Pan Assault which was a bonus!

I also got two upgrades! heroic chest and my new shiny weapon! BOOM BABY!

Happy Hunting.
Wednesday, 17 July 2013

Heroic Progression! Onward!



And so, My progression continues through the Throne Of Thunder. Today I joined an extremely successful 10 man raiding guild called DeusEx, With a number of heroic kills under their belt and a Realm first Heroic Feat of Strength, I was delighted to join. Although It's an Hungarian Guild and I'm as British as a Tea and a jam scone, I settled it and found my stride pretty quickly. I was lucky enough to be invited and be tested on new content for myself that I have never encountered before, which was pretty good!

Tortos, Really not that much different, Although it may be more of a healing coordination fight, for myself, All I had to do was tank the boss, Hit the Humming Shard before every stomp/quake, drop some aoe on the bats and happy days.

Magaera, This boss will always be tight on healers and raid cooldowns but on heroic with an extra Arcane head, more physical damage from those snakeheads as well as adds, the fight really did Push myself to the limit of working cooldowns as much as I could. But with My gear alot lower than my other guild members, I think they could tell the pure damage from the heads were putting a bit of a strain on the raid. However, we pushed on and it got it down, No new loot but a Secret of the empire no less! :D

I shall be continuing my progression through heroic content tomorrow learning a few new fights and hopefully all shall be good.